Scars

Role: Art Director

In February 2017, Ubisoft launched a new video game license : For Honor, a multiplayer action fighting game in which the gamer is immersed into the the heart of an epic battle. To showcase the For Honor universe and 3 factions, we created an immersive experience. Gamers were invited to retrace the past of three warriors through their weapons. From first combat to the owner’s death, each scar showed a video created with in-game footage. Scars offers an immersive interactive experience with ultra-realistic WebGL rendering. The user finds himself face to face with each exquisitely rendered warrior. As you scroll down, you discover the warrior’s life. Thanks to motion capture and spatialized sound design techniques, every sound faithfully highlights each movement and impact of the scene.

Client: Ubisoft
Agency: DDB Paris
Art Director: Mickaël Jacquemin
Copywriter: Rémi Dias das Almas
Executive Creative Director: Alexander Kalchev
Agency Producer: Loup-Eder Noël
Account Managers: Marie-Elise Archambaud,
Laeticia de Camas
Production: Make Me Pulse
Producers: Grégory Bruneau,
Nicolas Rajabaly, Julien Rault
Studios: Make Me Pulse, Post23, Sunny Side Up
Sound Production: Press Play On Tape

Awards

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Scars

Role: Art Director

In February 2017, Ubisoft launched a new video game license : For Honor, a multiplayer action fighting game in which the gamer is immersed into the the heart of an epic battle. To showcase the For Honor universe and 3 factions, we created an immersive experience. Gamers were invited to retrace the past of three warriors through their weapons. From first combat to the owner’s death, each scar showed a video created with in-game footage. Scars offers an immersive interactive experience with ultra-realistic WebGL rendering. The user finds himself face to face with each exquisitely rendered warrior. As you scroll down, you discover the warrior’s life. Thanks to motion capture and spatialized sound design techniques, every sound faithfully highlights each movement and impact of the scene.

Client: Ubisoft | Agency: DDB Paris | Art Director: Mickaël Jacquemin | Copywriter: Rémi Dias das Almas | Executive Creative Director: Alexander Kalchev | Agency Producer: Loup-Eder Noël | Account Managers: Marie-Elise Archambaud, Laeticia de Camas | Production: Make Me Pulse | Producers: Grégory Bruneau, Nicolas Rajabaly, Julien Rault | Studios: Make Me Pulse, Post23, Sunny Side Up | Sound Production: Press Play On Tape

logo_oneshow
logo_eurobest02
logo_thelovie
logo_cda
logo_cssda
logo_fwa
logo_awwwards02
logo_gp_strat